
stephg@pobox.com
Los
Angeles, CA
Tools
Details
All listed "Major" tools have GUIs
Proof
Inc. Los Angeles, CA
Major tool systems
Building tools and character rigs for a Motion Builder/Maya Mocap/Handkey
Pre-Visualization Pipeline
- Arbitrary hierarchy animation
transfer
- Character Builder and Library
Structure (creates character from a "wardrobe" interface with
wardrobe image preview)
- Universal (character animation)
Translator (FK to IK)
- Animation Channel Loader (alternative
to Trax, fully editable)
- Auto archive scene saving utility
- Animation Pose Selector (creates
and displays picture shortcut buttons)
- Character Space Switching Configurator
- Auto Control Builder
- Face Blend and Control Deconstructor/Reconstructor
- Character wardrobe pre builder
- Control rig builder (many options
including space switching, IK without space switching,
pre-built head with blends import, FK to IK compatibility hierarchy, retro-fitting
options and 20
specialized tools)
- New FBX to Maya tool with scale
compensation
Small tools
- Animation time/range scale slider
- Object color changer (changes
color offset even with textured objects)
- Save and auto archive (with original
date and new date and time in filename in "archive" folder,
creates "archive" folder if one doesn't exist)
- Reload current scene
- Clean up (deletes unused script
nodes and various nodes leftover but no longer used that are not
caught by built in "optimize" functions)
- Close all windows (closes tool
and other windows that are not part of main Maya interface)
- Skeleton mirror tool (with parented
geometry normal reversing)
Threshold
Animation Studios Santa Monica, CA
Major tool systems
Wrote 99% of Rigging Tools (supervised creation of the rest)
- Modified Personal Rigging system
for Threshold naming conventions and requirements
- Modified Eye Movement tool for
use with Threshold Characters and captured eye movement
- Auto Control Creator for IK characters
Wrote all Integration Tools
- FBX to Maya tool (with scale compensation
and FK to IK)
- Image Metrics blends and controls
to latest model tool
- Image Metrics track editor
(for multi shot scenes combined to one scene)
- Multi Camera camera integrator
(for in-scene camera switching from Motion Builder to Maya)
- Shot breakout tool
- Subcontractor Character Model
topology updater
Wrote all Crowd tools used in
actual production
- Fast and Dirty crowd grouping,
distribution and randomization tool
- Vehicle Traffic tool
Personally
develped tools (transportable)
Major tool systems
- Full character rigger (11
modules)
Skeleton, Cleanup, Skinning, Controls, Create Spurs, Rename Skeleton and Control
Objects, Remove Unwanted Weights, Save/Read Weights, Make Chain Stretchy,
Make Bones with IK using splines, Other Tools
- Procedural Eye Movement tool
(with eye hierarchy builder, multiple character support)
Presets include:
Camera Angle: Close Up, Shoulder, Medium, Wide
Character State of Mind: Relaxed, Nervous, Anxious, Panic
Other Features: Range, Multistate Variable interval, Variable Margins for
duration and
interval, individual Variable Margins for vertical and horizontal eye movement,
test
before commit, Animation overlay over procedural eye movement, eye movement
hand
animation tools, snap eye direction to scene object (from text scroll list)
- Animation Save/Read
Includes two scroll list manual remapping, selectable object list, channels
or bake, offset,
map list preview.
Small tools
- Layer control (multi select visibility,
template, reference)
- Crap Be Gone (a cleanup tool)
- Fixed interval key reducer
- Multi Smooth Proxy (creates proxies
based on multi selections, and places all low res objects
under "LoRes" node, high res objects under "Hi Res" nodes)
- Move added attributes up or down
in control box
- Convert reference objects to scene
objects
- Move Namespaces to UI
- Unlock and delete selected cameras
- Hide all visible cameras
- Geometry face control and face
camera windows (cameras are temporary and delete when
interface closes)
- 1 Button Copy Skin
- Demo loader (for rapid loading
of demonstration scenes to demonstrate tool use)
- Align tool (inspired by 3DS Max
tool)
- Control geometry maker (7 object
types, selectable axes and radius, color preference, with
naming, parenting and constraining options)
- Multi select renaming interface